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.To preserve transparency, use the File > Import commandfor importing." Any sequence of images (for example, a PICT and BMP sequence) is importedas successive frames of the current layer.For information on specific file formats, see Import file formats on page 154.152 Chapter 5To import a file into Flash:1 Choose File > Import.2 In the Import dialog box, choose a file format from the Show pop-up menu.3 Navigate to the desired file and select it.If an imported file has multiple layers, Flash might create new layers.Be surethe Timeline is visible when importing a file with multiple layers.Note: If you are importing a Fireworks PNG file, see Importing Fireworks PNG files onpage 156.If you are importing a FreeHand file,see Importing FreeHand files on page157.4 Do one of the following:" In Windows, click Open." On a Macintosh, click Add to add the selected file to the Import list, and clickImport to import the file or files in the Import list.5 If the name of the file you are importing ends with a number, and there areadditional sequentially numbered files in the same folder, Flash asks youwhether to import the sequence of files:" Click Yes to import all of the sequential files." Click No to import only the specified file.The following are examples of file names that can be used as a sequence:Frame001.gif, Frame002.gif, Frame003.gifBird 1, Bird 2, Bird 3Walk-001.ai, Walk-002.ai, Walk-003.aiTo paste a bitmap from another application into Flash:1 Copy the image in the other application.2 In Flash, choose Edit > Paste.Using Imported Artwork 153Import file formatsFlash 5 can import different file formats depending on whether QuickTime 4 orlater is installed.Using Flash with QuickTime 4 installed is especially useful forcollaborative projects in which authors work on both Windows and Macintoshplatforms.QuickTime 4 extends support for certain file formats (including AdobePhotoshop, PICT, QuickTime Movie, and others) to both platforms.The following file formats can be imported into Flash 5, regardless of whetherQuickTime 4 is installed:File type Extension Windows MacintoshAdobe Illustrator (version 6.eps,.ai ''or earlier; see AdobeIllustrator files on page 159)AutoCAD DXF.dxf ''(see AutoCAD DXF files onpage 161)Bitmap.bmp 'Enhanced Windows Metafile.emf 'FreeHand.fh7,.ft7,.fh8, ''.ft8,.fh9,.ft9FutureSplash Player.spl ''GIF and animated GIF.gif ''JPEG.jpg ''PICT.pct,.pic 'PNG.png ''Flash Player.swf ''Windows Metafile.wmf '154 Chapter 5The following file formats can be imported into Flash 5 only if QuickTime 4 orlater is installed:File type Extension Windows MacintoshMacPaint.pntg ''Photoshop.psd ''PICT.pct,.pic '(As bitmap)QuickTime Image.qtif ''QuickTime Movie.mov ''Silicon Graphics.sai ''TGA.tgf ''TIFF.tiff ''Using Imported Artwork 155Importing Fireworks PNG filesYou can import Fireworks PNG files into Flash as flattened images or as editableobjects.When you import a PNG file as a flattened image, the entire file(including any vector artwork) is rasterized, or converted to a bitmap image.When you import a PNG file as editable objects, vector artwork in the file ispreserved in vector format.You can choose to preserve placed bitmaps, text, andguides in the PNG file when you import it as editable objects.If you import the PNG file as a flattened image, you can launch Fireworks fromwithin Flash and edit the original PNG file (with vector data).See Editingbitmaps on page 164.Note: You can edit bitmap images in Flash by convert the bitmap images to vector artworkor by breaking apart the bitmap images.See Converting bitmaps to vector graphics onpage 161 and Breaking apart a bitmap on page 163.To import a Fireworks PNG file:1 Choose File > Import.2 In the Import dialog box, choose PNG Image from the Show pop-up menu.3 Navigate to a Fireworks PNG image and select it.4 Do one of the following:" Click Open (Windows)." Click Add (Macintosh) to add the selected file to the Import list and clickImport to import the file or files in the Import list.5 In the PNG Import Settings dialog box, select one of the following:" Import Editable Elements imports the PNG file as separate elements,preserving vector artwork.Select Include Images to preserve bitmap images inthe imported file.(Bitmap images are placed in the library for the currentmovie, but they cannot be edited with an external image editor.) Select IncludeText to preserve text as editable text blocks.Select Include Guides to importFireworks guides as draggable guides." Flatten Image imports the PNG file as a bitmap image in the current layer.Thebitmap is placed in the library for the current movie, and can be edited withFireworks or another external image editor.See Editing bitmaps on page 164.6 Click OK.156 Chapter 5Importing FreeHand filesYou can import FreeHand files (version 7 or later) directly into Flash.FreeHand isthe best choice for creating vector graphics for import into Flash, because you canpreserve FreeHand layers, text blocks, library symbols, and pages, and choose apage range to import.If the imported FreeHand file is in CMYK color mode,Flash converts the file to RGB
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